Wednesday, August 11, 2010

3 Good Excuses for 1 Bad Night

Yeap, it was bad. Being a healer is all about keeping the group alive, and when the group wipes, at the final boss, of a simple B-rank DB run.. well, probably you are having a bad day night (*).

You need a hug. A big hug. And a kiss.




(*) The explanation of "having a bad night" is only valid if you usually do better. In the unlike event of this being a regular night, then you are probably a bad healer. And under-geared. And you suck. Better stop gaming.

Still though, since this can happen, here are some ready-made excuses for you to use:


1. The dps was low.
Yeap, it does make sense.
Low dps => A long time fighting => No skill reuse, mana depletion.
It's only natural that your healing gets worse as time passes. You use all your "tricks" (skills) and so do all group members. So you can not repeat your DP skill, you can not do the 6m cooldown groovy heal, the ranger/sin can not escape any more attacks, the tank has no other armor to use. Thus the same healer, who does very well with a high dps group that kills in few minutes, might fail when the dps is not enough. Same goes for mana - sometimes all the pots of the world are not enough, you even get a crystal, and yet..



2. You (or the tank, or someone else) lagged.
Well that needs no explaining. Obviously if you lag, you are reacting late and probably wrong.


3. You had a pug/noob/new group member.
You can blame  him or her for everything! Examples include:
- No armor (e.g." the ranger took a lot of damage in each hit, he would die if you didnt spare him a heal")
- Bad gameplay (e.g. "the ranger did not know to avoid hits/reflects/*")
- No weapon (e.g. "the ranger did not do any damage, what the heck?")
- Lots of dying (e.g. "the ranger died 5 times - the sorc lost so much time rezing him and i had to heal at least once - we better leave him dead next time")

So there you go - you have some suitable, fit-all, ready-made excuses ;-)

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