Monday, April 18, 2011

5 Tips 4 Better Healing

An open letter to all new clerics - includes hints and tips for better healing!


Dear friend,

Welcome to the order. Here are some advices to help you get started.

1. Each of your (healing) skills mentions how much it heals.
Just hover your cursor over the skill's icon. For example "Radiant Cure I" says "heals a target by 925 hp".
This "925hp" mentioned is the base and minimum result.

2. Your healing is affected by your level.
In levels 10, 25, 40, 49 you (automatically) get a passive skill called "Boost Healing" which increases the base result. Thus you heal more than the base result, ie what the skill description mentions.

3. You heal better when you fly.
You heal 10% more hp when you fly. This is because of another passive skill called "Winged Recovery".

4. Your healing is not affected by your character stats, nor your magic boost.
No matter how high or low your base character stats (e.g. knowledge) are, they do not affect your healing. Thus stacking magic boost manastones will only help in damage dealing, not healing. The only number that does affect your healing is "healing boost" (not a base stat).

5. Your healing is affected by your healing boost.
Healing Boost (HB) is an attribute found in chain armour. The more HB you have, the better you heal. Some skills can temporarily augment your HB. Details:
  • For every 10 HB, heals increase by 1% of the base result. This means 1000 HB doubles the base healing amount.
  • Excellent HB FAQ by Kaden.
  • So far (4/2011) there are no manastones to increase HB and no cap has been reached.


Lots of studying is also required!

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